This is a simple demo project to provide a live example of using prebut to use backgrounds rendered in blender in unity in a way which provides correct depth and collision. 

Source Code: https://github.com/errorStream/Prebut

Some PBR textures and HDRIs came from ambientcg.com, besides that all assets were made by me.

The setting is based off Lan's room from Mega Man Battle Network 4: Red Sun.

Controls

Movement: WASD

Jump: Space

Zoom: Scroll Wheel


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